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During play when a ball is hit past you, and beyond you, and the next shot ( forehand or backhand ) is clearly yours, without being involved in a ‘ride off’, immediately move laterally until you are directly behind
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To hook a stick ‘focus’ on a point 2 inches above the the opponent’s mallet head on the cane. Aim to hit this point with the same spot on your mallet, thereby allowing for 4 inches of error. Repeat
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For every ‘shot’ you make apply 2 Clocks. First the Pony Clock (PC), with ’12 o’clock’ between pony’s ears and ‘6 o’clock’ over pony’s tail. Second the Ball Clock (BC)
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During play when the ball crosses the backline, at either end of the Polo Field, do NOT STOP until in the correct position for the following ‘hit in’. Then be moving (NOT STATIC) while the player, hitting in,
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To participate effectively in a team as a playmaker, you must develop three abilities : 1/ To receive and give passes 2/ To compete successfully for the ball in the 25%. 3/ To prevent opponents hitting the ball, from good
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In order to playmake, you have to turn before the game does, by going into attack free, unmarked and facing goal to receive passes. Also, you must turn into defence early enough to ride-off or hook the last opponent.
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At any time in a chukka, you may interchange positions within your team and then, temporarily, you will cease to be the link to the goal, as another player takes over the job. But this means that you must carry out other team
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For every shot, whatever the situation, beware : 1.Not to allow your shoulder rotation to push the right hand above the pony’s tail and out of the perfect circle. 2.That the mallet head does not move back too early and/or drop
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The number of chukkas played by each pony should be planned for the good of the pony more than the benefit of the player. In club chukkas, many people automatically book two chukkas for all their ponies, in pursuit of enjoying
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Changing positions with another team member is the most effective way of surprising your opponents, especially if you are playmaking to initiate the next play. Not only can you evade your normal marker, but you will also confuse